AC Assetto Corsa - General Discussion

Discussion in 'Game Discussion' started by KoAStR, Apr 24, 2013.

  1. Tovey_4saken

    Tovey_4saken Team Driver

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    above post edited lol i fixed lap setting and tyre wear was on 200 last night haha :laugh:
  2. AJ.Scott

    AJ.Scott Team Driver

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    Hmmm weird man, it shows your Tovey 13 entry and says it's active, not sure what the drama is mate, not loike you need to be rocket scientist to set up a sub user acc :cautious::confused:
    Maybe a typo in you PW, if its not happening use my login and see if yours matches your info, we can always enter a new one and remove that one :)
    EDIT: all good then??

    Cheers
  3. Tovey_4saken

    Tovey_4saken Team Driver

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    still have to check out the sub account but server is all set up for sat ready to go :thumbsup:
  4. AJ.Scott

    AJ.Scott Team Driver

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    yeah Im on it now.
    They have added some facilities, we now have a Steam update button, and a file manager folder, so now we can add our own surface and car ini's, I can also put the sTracker in so we can track laptimes and swap setups ingame :), theres a heap of files in the manager, probably an email waiting for me to explain the new functions, will post it in the AU server PM thread.
    EDIT: Hmmm no email yet, hope they intend to send one, I hate trying to guess what makes stuff work:mad:
    Cheers
    Tovey_4saken likes this.
  5. AJ.Scott

    AJ.Scott Team Driver

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    Heres a couple of pics of the new server stuff, CPU refresh could be very handy.
    [​IMG]
    This is the new file manager, gives us total control of the server now :thumbsup:.
    [​IMG]

    This is definitely good news :D
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  6. colin-50_

    colin-50_ Professional Super ROOZ

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    does that mean that the tracks etc will be avaiable there for the mods
  7. Tovey_4saken

    Tovey_4saken Team Driver

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    :poop: yeah that's awesome now we can also change the stupid grass physic's on tracks so they aren't like ice :D
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  8. DoogleDave

    DoogleDave Team Driver

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    This was just posted on the AC Facebook page a few minutes ago.....fingers crossed this is as good as it sounds :)
    Pitstops in multiplayer and single player, improved sounds and graphics along with physics and damage.


    "Dear Assetto Corsa fans

    We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
    We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.

    First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
    Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
    Grazie!

    Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.

    Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.

    Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.

    Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
    The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
    The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
    Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
    Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
    A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
    We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
    We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.

    Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
    Again, thank you for the great support!"

    Edit:
    Oh, and to PD and Sony - THIS is how you communicate with your fans!
  9. Tovey_4saken

    Tovey_4saken Team Driver

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    Well that's great news :D but could be bad news at the same time because if it comes out before our season finish's all Tracks could stop working and need updates for the new engine :eek: hopefully not though just not sure about pit box's and how they will work :)
  10. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    Gimme LaFerrari now!! This is a massive update by the sounds of it. Some of those new screenies are awesome, the Spa one is my new PC wallpaper. Fingers crossed it won't effect the tracks, they seem to be still embracing the modders.
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  11. Tovey_4saken

    Tovey_4saken Team Driver

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    I think it would be fine just not sure if pit stop's would have there own Dummy object eg PITCREW_AC_0 .
    Or if it will be tied in with the spawn cube which has the stick guy but most modders raise the cubes so he doesn't show up.
    so say for blackwood you would have to pull into the garage to get a pit stop completed?? :confused:
  12. AJ.Scott

    AJ.Scott Team Driver

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    Hmmm I wonder if thats why the server was updated today, preparation for the RC 1.0 release.
    This is the most exited Ive been since my first nookie :roflmao:
    Its gonna be Fecking awesome, finally...pitstops wooooohoooo, sounds like the RC1 isn't that far away either:D
    I hope it doesn't create to many issues with mod content, that would be a right PITA, but most modders would be okay with it I think, they know it's always been a potential that the game & sound engines could change, all for the better I would say.
    I CANT WAIT :laugh:
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  13. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    Watched the last half hour or so of the Petit Le Mans. Such a good track, so I've d/l'd Road Atlanta and pulled out the Porsche. Haven't run this track since F3, great track, great car. We must do something here and Road America at some stage. And Catalunya, and Sebring, and......
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  14. Tovey_4saken

    Tovey_4saken Team Driver

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  15. AJ.Scott

    AJ.Scott Team Driver

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    I agree mate, hence my reasoning to get us all running the server a week each P/M, will create a great mix of car N track combo's due to us all having different preferences and ideas, be even better when we have RC1 in hand :thumbsup:
    Cheers
  16. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    There is an issue with the Road Atlanta timing. I did some practice runs there and it didn't click over when you passed the start/finish line. Great fun though. Modded tracks need to be tested, lesson learnt there.
  17. Tovey_4saken

    Tovey_4saken Team Driver

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    i appear to have messed up the server some where ??? i filled everything in correctly and lights green but nothing shows up??? :(

    EDIT: Fixed it my bad lol changed register to lobby to 0 and not meant to do that lol
    Last edited: Oct 12, 2014
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  18. colin-50_

    colin-50_ Professional Super ROOZ

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    ha Anon are you running windows 8 or 8.1
    because i think there is not support for the drivers or the profiler
  19. Anon666

    Anon666 Destitute Gentleman Driver Team Raceonoz Super ROOZ

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    Will check tonight Col. We have 8.1 on the wife's lappy, not sure if the PC was updated or not.
  20. colin-50_

    colin-50_ Professional Super ROOZ

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    thanks m8 if you because when it was windows 8 it worked fine but now it is updated to 8.1 it does not recognise it or if you have would be my AVAST anti virus suite stopping just a thought