Your feedback is important to us!
Okay, it's been a week or so since the Super Production Championship Cup series has finished up and I think on the whole it has been a thoroughly enjoyable series and kudos to
@THE_UNDER_STUDY and
@Xtr3meNZer for getting this off the ground. There were a lot of elements that made for great racing and a great series, especially the success ballast system in my view, although everything is never perfect of course and I'm keen to hear any constructive feedback to apply to any future events (nothing confirmed at this stage, so hang tight).
To kick things off, I'll start on the series format. Two race series of 9 rounds spread over 16 weeks (excluding holiday breaks) was indeed an ambitious endevour. The Rebel Cup was based on the individual (with 2 drop rounds - feel free to comment further on that also) while the Contender Cup was based on the team and the car and in my view the team aspect worked the best. Some teams ran in the Rebel Cup also, but I don't think the worked all that well in the end being primarily an individual-based series. The Contender Cup on the other hand worked really well and I'd be keen to participate in something similar in the future. I'd suggest something less intensive may work better, more like the previous SCNG series with races every 2 weeks.
On the ballast system itself, in retrospect, I think the maximum and minimum ballast of +/-8% on the original BOP was maybe not quite enough as some of the faster guys were still very competitive on +8% weight while some of the slower drivers would still struggle to get up the results table at -8%. I'd suggest that +/-10% limits may be a better compromise.
Now tyre wear is a funny one. I think 5x was just about right before the update that extended the pit stops, but would probably be better at something around 3x or 4x given the 2 stop would be uncompetetive at most tracks. I was very tempted to lower tyre wear after that update, but decided to leave it as is for the series. Fuel at 2x is pretty much spot on though IMO.
Team selection was an interesting topic early on. Five captains were selected and a draft performed behind the scenes. That didn't go down quite so well, so perhaps a more open and transparent system next time? Happy to hear any suggestions.
Whether Contender Cup is one room or two rooms is also up for debate, but I'd rather see a full room with all teams represented rather than two rooms with points based on race timing. If two rooms, perhaps there could be a cross-over point in terms of points for room 1 vs room 2 (e.g. say P1 in room 2 is equal points for P10 in room 1) so that if there are 7-10 teams competing there is an incentive for the teams to try and get into room 1 to maximise team points (haven't thought that one through at all, it is just an example to generate thought on the subject).
As far as the cars and different drive trains, I think that was spot on. Perhaps the same TC2, TC4 and TCX classes next time, but chosen from different manufacturers?
Initial BOP is always a tough one to get right. I think it was pretty close. The VW did get a slight nerf from the PD BOP, but arguably it could have gotten a bit more. After the update though and forced one-stops, the FF car didn't do as well (hence why lowering tyre wear is probably needed in future).
Anyway, if I think of anything else I'll add it here and keen to hear your feedback also.
Click to expand...