League rules and regs : http://raceonoz.com/forums/index.php?threads/racing-rules-regulations.70/ Good Racecraft guide : http://raceonoz.com/forums/index.php?threads/the-good-racecraft-guide-rooz-racing-ettiquette.419/ Protest procedure : http://raceonoz.com/forums/index.php?threads/procedure-for-post-race-complaints-or-protests.193/ How to qualify : http://raceonoz.com/forums/index.php?threads/how-to-qualify-for-gt-sport-season-races.2969/ Start Date : Meet n Greet 3/2, Round 1 10/2 Car : Renault Sport MEGANE TROPHY 2011 359hp 955kg Tuning: Prohibited Tyre Wear : x2 Tyre Regs : Qualify and start on Racing Hards, one other compound allowed during the race (BUT ONLY ONCE) Fuel Depletion : x2 Initial Fuel : Default Qualifying regs : Open (RH only) Start Time : Qualifying 8:20 AEDT Race Start 8:30 AEDT Room Host : @Matthyus Back Up Host : @T F Eccles @Tristan Jones @fezza Room Captain/s : @Tristan Jones@Matthyus Track list (event date) Meet and Greet: 3/2 Round 1: Dragon Trail Seaside II - 24 laps - 13:00 Cloudy - 10/2 Round 2: Big Willow - 35 laps - 17:30 Fine - 17/2 Round 3: Blue Moon Infield A II - 2x18 laps - 6:30 Fine - 24/2 (Sprint Round) Round 4: Red Bull Ring - 28 laps - 9:45 Fine - 3/3 (Retro Round) Round 5: Nurburgring 24hr - 10 laps - 15:00 Cloudy - 10/3 (Endurance Round) Round 6: Tokyo Expressway South Outer Loop - 27 laps - 18:00 Sunny - 17/3 Round 7: Brands Hatch GP - 30 laps - 20:30 Sunny - 24/3 (One drop round is available) Room Settings: Room Mode: Practice/Race Room Name: RaceOnOz S# Div# R# Race Type: Race for Real Start Type: Grid Start with False Start Check Grid Order: Fastest First (Set by Host can be used in the event a restart is required)(Reverse Grid Based on Previous Race Results for reverse grid sprint race) Boost: Off Slipstream Strength: Real Visible Damage: Off Mechanical Damage: Light Grip Red. on Wet Track/Track Edge: Real Race Finish Delay: 180 sec Ghosting During Race: Weak Shortcut Penalty: None Wall Collision Penalty: None Wall Collision Detection: Default Side Contact Penalty: Off Correct Vehicle Course After Wall Collision: Off Replace Cars When they Leave the Track: Off Flag Rules: On Blue Flag Ghosting: Off Countersteering Assistance: Prohibited Active Stability Management (ASM): Prohibited Driving Line Assist: No Limit (but no cones) Traction Control: No Limit ABS: No Limit Auto-Drive: Prohibited Drivers (TBC) TLR @Turtle BHR @Tristan Jones Privateer @fezza Privateer @Easyprey007 ICR @T F Eccles PRT @robin edwards NLR @Dazza83 SAR @Rumbleshorts (miss round 1) RZR @Jurassic Mark ICR @Andy apb000753 NLR (C) @Matthyus GRT @VARDZ GRT @scottb721 SAR @COME_AND_GET_ME7 SAR @Macca87AUS ICR @Scottb_c ICR @Adam Wyman
With 48 100% verified entrants and up to another 14 un-verified entrants, 3 rooms / divisions just isn't manageable.
OP tracklist updated and room hosts/captains Could I please get some hands up for backup room host/captain?
@Hatfield happy to be backup, i'm on nbn 50/25 via Internode, been rock solid ( as shown by my local splunk monitoring). Happy to do both but would appreciate a list of captain's duties, checklist etc.
captain's duties is just to keep the room running smoothly and make those decisions regarding sight checks, restarts etc
I'd say that the speed test (tipping Ookla/speedtrest.net) chose a nearby server. Don't get hung up on Ping, while it's a good indicator of network performance or usability, it's not the primary factor. Online gaming is sharing the internet with everything else on a network whose inherent design is a best-effort approach as opposed to a guaranteed on-time-first-time delivery approach. Gaming, a real-time network service, suffers from not only latency issues (of which ping is a factor) but also an efficiency problem - lot's of small packets sent at a high frequency to make they are delivered in a timely manner. Traditional services like web browsing, email etc can wait until all of their larger packets have arrived, whereas online gaming (and things like VoIP) can't wait and need their packet rapidly and in the correct order. Smaller more frequent packets also tend to stress network and data centre routers as they attempt to process the packets at a higher rate. And despite the promise of Quality of Service (QoS) not everybody has implemented it, nor in the same manner. We really need a dedicated gaming network.
Oh, and if you want to see a gnarly speed test check this out...from my desk at work this morning: Ookla speed test to Telsatra Melbourne PIng: 1ms Down: 776.12 Mbps Up: 927.69 Mbps (and that's rate limited by the network port switch I'm on) I really should be gaming from here!
MEET N GREET BRIEF This Sunday starts Season 6 with the Meet n Greet. It will be very helpful for final division changes if everyone who is able can attend. The night should basically be quick-fire 5 lap races around each of the season tracks (1 lap for nur 24h) on RH tyres. Could room Captains please save replays and send me the fastest lap screenshots from each race? It seems we have a few drivers who could be out of place and with the way the top divisions are full it will make this a tricky puzzle to solve for us mods As always, keep it clean and have fun